1) Locate a windmill. An old wooden one with four blades is ideal. A three bladed windmill used for generating electricity can be used if a wooden windmill is unavailable. Windmills with metalic turbines are also acceptable but they rust rather easily.
2) Find a horse. Although it is possible to chase windmills without utilizing a horse, it is commonly accepted that "giving chase" in the proper fashion will involve an equine. A steed is prefereable as it will give you the most amount of manuverability to dodge the windmill. If one is not readily available, any four-legged animal that will accept a saddle will suffice.
3) Obtain a lance. If one is not readily available, find a tree, chop it down and carve out a solid piece of wood. If you have a strong horse, your lance should be 12 to 15 feet long. If you have a weak horse, 6 to 10 feet will be enough. If you are on foot, you may want to use a broomstick or mop handle.
4) Imagine that the windmills are really giants ravaging the countryside. This is the hardest step and involves the most amount of concentration. Close your eyes and think hard. Furrow your eyebrows if necessary. Do not open your eyes until you see fearsome giants.
5) Charge. This is a straightforward step.
6) Get your lance caught in the spoke of the windmill. Depending on your strength, you can hold onto the lance and be dragged up into the air as the windmill turns or you may let go of your grip and fall face first into the ground. The choice is yours.
7) Wait for the medical team to arrive. Mumble something about giants turning into windmills so that they could escape your wrath. Be very insistent that the gods are having a joke at your expense.
8) Be deemed mentally unfit and be dragged off to the psychiatric ward. Be put into a straightjacket in solitary confinement. Most places will perform this only at last resort. Charging at windmills is an uncommon ailment and warrants drastic measures.
9) Imagine a windmill. This should not be too hard since you succeeded at step 4.
10) Imagine a horse.
11) Repeat.
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